1.1 Changelog (Cosmetic update / rebalance)


1.1 Changelog (Cosmetic update / rebalance)

Turret changes:

All turrets:
  You can see now, which one turret you are watering
  Now, turrets do not have a colliders
  Turrets now have a Particle System
First turret (Damage turret):
  Damage become bigger, now it's equal to 12
  Turret is much more expensive now
  Turret grows 5 seconds longer
  balanced few things on script
Second turret (Healing turret):
  Now turret healing 150% less hp (8 per/sec)
  Turret costs 4 blood more (20 to 24)
  You can Fix HealerTurret for 25 blood
  Now you can see which one turret healing your character
Third turret (Mega turret):
  Damage of the third turret become bigger, now it's equal to 5
  Fire rate become much bigger (≈ 6 bullets/sec)
  Third turret now have 150 bullets and reloaded after it's grown

New mechanics:

TimeSkip:
  Click on the Space to make time flow much faster. Be careful, you can not do anything while standing in timeskip.      Timeskip also gives you little bit   blood(0,33 blood/sec) 
Graveyard:
  After death all enemy become a part of your background(this mechanic can become much cooler in future)
Taskbar:

  If you click on the Tab button, you can see what kind of task you have right now

Enemy:

  Changed Enemy sprites
  Changed Some colliders
  Mix waves with both types of enemy
  Waves become much easier at start
  Enemy now have a Particle System

Small changes in gameplay:

  Canvas layers repaired
  Scar system is disabled
  Sprint now costs 150% more, but it's faster little bit

Files

OverHeal 1.1 29 MB
Aug 03, 2022
WebGL.zip Play in browser
Aug 03, 2022

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